Two More for the Stable

Another year and no Big Love Rocket for me. Ah well, I can always hit up the local adult store for one, if I’m really that desperate.

Today was reset day. That means running 14 toons through Dragon Soul. I started on my Horde crew. I have the process down to just a little over an hour on each side of the faction divide. On my last Hordie, the loot window looked odd.

Wait, could it be?
*opens bags and looks*
Holy crap! I got it! The Blazing Drake!

That was the last one for Awake the Drakes (and the Emerald Drake). I am officially done with Dragon Soul FOREVER!!!!!!! Didn’t have to take the Allies through at all.

Well, maybe not. I might do the daggers on my Horde rogue one day. I might also learn of some Xmog that I need from there after Legion lands on us. Still, no more Dragon Soul until the end of this year.

5 thoughts on “Two More for the Stable

    1. Thanks. It was a grind. Some weeks, my only WoW time was my DS runs. Oh, the drudgery.

      DS isn’t too bad, once you learn the trick for spine.

    1. This is assuming you’re trying with a level 100 (though, I’m pretty sure level 90 wouldn’t be an issue). Also, while you’re learning, set the raid to 10-Normal. There are no 10/25 person achievements to chase. So there’s no reason to ever set it to 25-person. After you are used to normal, set to 10-Heroic for mog-farming (all gear has a different recolor for LFR/Normal/Heroic) and getting the heroic achievements. You’ll be able to get a full set of tier tokens in no time for each of your toons for LFR/normal/heroic.

      First, make sure you have the Deadly Boss Mods add-on loaded for Cataclysm raids. It helps you with a countdown on death wing’s roll.

      When you land on his back, quickly kill 2 tendrils on one side. If the DBM countdown has started and you have more than 5 seconds, just head to the other side. If you have less than 5 seconds, stand in the hole where one of the tendrils was. This will hold you to his back when he rolls. When he rolls, any of the amalgamations will fall off of his back. I chose 5 seconds to account for the occasional lag spike.

      When you get to the other side, kill 1 tendril on the other side and stand in the hole. Wait for DW to roll and toss the amalgamation off of his back. After the roll, just run back and forth over the center of his spine (I call this the speed bump). Little corrupted blood mobs will come at you and attack you. Try and kill them in a nice little pile on the speed-bump. You’ll notice they leave behind a little fire patch on the ground. After you’ve killed 9 bloods, go kill the last tendril and run back and forth over the speed bump. The amalgamation will appear where the tendril was and come after you. Just kite him over the fire patches until he’s soaked up all 9. Just remember to ALWAYS be going back and forth over the speed bump to keep DW from rolling.

      Once the amalgamation is at 9 stacks, his lower body will turn into a glowing bulb (like a firefly). Take him to the plate/wall closes to DW’s head, use your mini map to give you head/tail orientation. Nuke the firefly by the front plate and he’ll eventually go splodey. When that happens, just remember to keep going back and forth over the speed-bump. When he goes splodey, the armor plate will lift and you’ll see a burning tendon. Nuke that tendon and the plate flies off.

      At this point, you are right back to where you were you were when you first landing on DW’s back. Only now you have more space. Do the same thing all over again for the second plate and then again for the third plate. After 3 plates fly off, Spine is done.

      So the trick is simply this….keep going back and forth over the speed bump before he rolls. It’s not difficult, but until you get used to managing the bloods and occasionally rolling DW intentionally because you accidentally have too many amalgamations up, you’ll find you get so tunnel-visioned at times, you’ll miss the countdown for the roll and realize too late that you wiped.

      I found that melee classes are great for this fight, instant attacks. Hunters are also really good, but you have to remember to occasionally get in melee range (like when you are nuking the firefly by the armor plate). Save your casters until you you get used to the instant abilities classes (you really have to “cross speed bump, cast 1 or 2 spells [depending on time], cross the speed-bump, cast 1 or 2 spells….yada, yada” it’s easy to say, “oh, one more cast and it’s down” but then you don’t have enough time to cross over before he rolls).

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