Prior to moving to Nesingwary, I was in a guild that was heavily social and very content casual. We’d dabble in raiding, attempt CM’s, run 5-person heroics for <pick your reward badge-currency>. We never completed a raid while it was still current tier. In fact, most raid completions happened after the the next expansion launched.
Since this is the first tier of raiding that I’ve completed while it was still current tier, I figured I’d do an HFC-in-review. This is not going to be a detailed strategy guide (my writing skills would have you sending a mob with pitchforks and torches after me if I did that). Besides, those strategy guides already exist in abundance. Also, I will not rate the fights as 1 through 13 for favorite to least favorite. On any given day, the order could vary greatly.
There’s only three metrics I will give on the fights: ,
, or
.
Also, please note that this was written over the course of several days. My caffeination levels, my GAF levels, and my alertness levels were all over the board while I was writing. So this might read as if it was written by a couple different people. Which, in a sense, it was (Sybil, anyone?).
Boss | Notes | |
– L O W E R – C I T A D E L – |
Hellfire Assault | ![]() This fight is everything I hate about encounters. It’s a timed fight of trash mob waves. No matter how much you out-gear/out-level the fight, you will always be waiting for scheduled mobs to spawn. It’s a 6 minute fight. In Legion, it will be a six minute fight. In 10.0, it. will. still. be. a. 6. minute. fight. There’s nothing you can do to speed it up. As you out-gear/out-level the fight, you’ll simply have more downtime between timed mob spawns. |
Iron Reaver (aka Heroic Ass Reaver) | ![]() |
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Kormrok | ![]() Granted, I know there’s only so many ways to serve up bosses in a game. However, that was only one tier ago. Why not pull some mechanics from Kara, ICC, or FL. Something not so recent. Notable Loot: LFR: Fake-Tier Helm N/H/M: Tier Helm |
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Hellfire High Council | ![]() |
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Kilrogg Deadeye | ![]() |
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Gorefiend | ![]() Notable Loot: LFR: Fake-Tier Legs N/H/M: Tier Legs |
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– U P P E R – C I T A D E L – |
Shadow-Lord Iskar | ![]() Notable Loot: All: Corrupted Nest Guardian |
Socrethar the Eternal | ![]() Notable Loot: N/H/M: Tier Gloves |
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Tyrant Velhari | ![]() Notable Loot: LFR: Fake-Tier Gloves |
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Fel Lord Zakuun | ![]() |
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Xhul’horac | ![]() Organized chaos is how I’d describe this fight. Add control, and situational awareness were the keys to this fight. Make sure you aren’t allowing the chocolate (void) and peanut butter (fel) to mix, unless you do so in a controlled fashion. The mini game of clearing out the fire to make room for the fight was pretty amusing, once you got the hang of it. As long as you were watching your debuffs and what the adds were doing, this fight was not bad at all. During the fight, I’d hear the interaction in Ghostbusters between Spengler and Venkman.
Notable Loot: LFR: Fake-Tier Boots N/H/M: Tier Shoulders |
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– D E S T R U C T O R ‘ S – R I S E – |
Mannoroth | ![]() This issue is that it’s a fairly boring fight from healer’s perspective when you have a group that understands the mechanics. There’s very little to heal on this fight, unless folks don’t get out of the way quick enough. If I’m in a group that has some folks in that aren’t familiar with the mechanics, then the fight might have an element of challenge to it (folks with minimal gear and no clue are my personal challenge to keep alive). However, in most groups that have gear and a clue, I typically just spam Wrath (with the Dream of Cenarius talent) for a large portion of the fight. /yawn While it could be argued that all fights can be trivialized by knowledge and gear. This fight seems to have been the first fight that trivialized the need for healers in this tier. Notable Loot: LFR: Fake-Tier Shoulders N/H/M: Tier Chest |
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– B L A C K – G A T E – |
Archimonde | ![]() There’s a part of me that wishes some of the mechanics weren’t nerfed out of LFR and Normal. They could have been tuned down to being negligible in those difficulties, while still giving people a chance to learn the mechanics. It would make the Heroic pugs a bit easier to deal with. I have no idea how many times I’ve been in a failed Heroic Archie pull because folks never bothered to learn the differences between the different versions of the fight. Notable Loot: LFR: Fake-Tier Chest N/H/M: Class Trinket |
Wowzers! What a break-down and awesome table.
I totally agree. I also think that (overall) the earn-the-portals mechanics worked pretty well. Starting your week on the second floor is a boon when no one needs or wants to see that first floor (ever again). I’m pretty happy with the HFC raid and I very much echo your thoughts — some bosses are fun and I really like to play them simply for fun.
I think Blizzard (as rookies in the new flex design) did a “fair” job with scaling. Doing ten-man Kilrogg was pretty darn tough when three of your players are gone into the visions; I think we had 40 wipes on Normal before we could figure it out; eventually we learned to pug up to more players instead of doing it tight and rough. The solution of “get more pugs” is not a great design.
Thank you. I was wanting to get a little niftier with the table (rotated text and whatnot), but the entry was already taking more time than originally planned. It was burning a hole on the draft table, so to speak.
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